Photography 101 – Part IV and final
The Digital Image
The Digital Image – after capturing the image using
the camera's body, the digital sensor and the lens system, now we have a
Digital Image. Let's see what that means in this final episode of photography
101.
a.
Pixel – stands for "Picture
Element" and that's the most basic unit of an image. Each photoelectric
cell on the sensor creates one Pixel in the image. A Pixel has only one color
and no details, it's a simple square.

b.
Resolution – an indication to the amount of
detail in the image. The more pixels you have in an image the sharper it will
appear and we can make larger prints without losing quality. The resolution is
calculated by multiplying the amount of horizontal pixels with the vertical
pixels and since the results are in millions we use the word "Mega"
which stands for million (in Greek), and that’s where the term "Mega
Pixels" got coined. An image that is 3,000 pixels wide and 2,000 pixel
high is actually a 2,000x3,000 = 6 Mega Pixel image. A 2 megapixel camera can
print a satisfying 10x15 cm image at 300dpi, for a 20x30 300dpi image we will
need an 8 Megapixel camera.

c.
Interpolation – some cameras, usually the
cheap ones, use interpolation to extend the pixels count. For example a 12
megapixel interpolated camera with 4 million real pixels is a lie, since the
camera has only 4 million pixels on the sensor, which are taken and then
multiplied in order to produce the said 12 megapixels image. There are several
methods for interpolation and here are the most common three.

d.
Digital Zoom – based on the same principal
of interpolation as mentioned. It essentially involves cropping and
interpolation back to the original resolution. You should avoid the digital
zoom and apply crop and interpolation (if needed) with a good image editing
software.
e.
Calculating Image Size – Let's see what's
the real size of a digital image: If I photograph an image that is 3008x2000
pixels as in the Nikon D70, I produce an image of 6,016,000 pixels (we talked
about it before), if I shoot at 24 bit per pixel (we also mentioned that) then
the final file would contain 144,384,000 bits. In order to change it to Bytes
we need to divide by 8 (8 bits=1 Byte) and so 18,048,000 Bytes, or in short
18.048 Megabyte.
f.
Jpeg – Since it's not reasonable to save
files in the size we calculated just now, the JPEG algorithm was developed.
JPEG stands for "Joint Picture Expert Group" and here’s their homepage. This algorithm
manages to decrease the file size substantially by erasing unnecessary
information from the image, usually small hue changes that the human eye
doesn't even notice. This method decreases the file in a 1:6, 1:10 or any other
ratio, so you get a 3 Megabyte file instead of the original 18 MB file. This
method is irreversible and the information erased is gone forever. JPEG is now
the main format in digital cameras.

g.
RAW – This means the image’s raw data, as
retrieved from the sensor, is saved in its original high quality and with no
compression. The information contains greater dynamic range, 12-bit per channel
(instead of 8), and before any type of manipulation. All the definitions of
white balance, sharpness, brightness, saturation etc. are done on the computer.
Raw files take much more room than JPEG and need more work on the computer.
h.
White Balance – every light source has
different color temperature, which is measured in Kelvin degrees. Low Kelvin
(1,500-3,000) indicates red light source (Candle, Tungsten); medium Kelvin is
for sun light (around 5,500) and high Kelvin is for shades and cloudy weather
(8,000K). if you look at the flames in your home stove you can see that in low
temperature the flame is red and in higher temperatures it is blue. The human
eye adapts very well to different light sources, but the camera lacks this
amazing ability and needs various calculations to achieve the correct white
balance in every frame. In auto white balance mode, the camera searches for
something white in the frame and can use that as reference for all the other
colors. But when the image doesn't have anything white, or it has several light
sources, it can mess up, and we can help by adjusting the White Ballance (also
written WB) manually or by selecting from a variety of presets.

i.
Sharpening – every image goes through
some kind of sharpening. That's done by increasing the contrast in edges of
forms. In photoshop you can use the Unsharp-Mask filter, which is a tool that
lets you apply contrast in a very efficient way. It's important not to over-do
the sharpening, because that could create visual artifacts you’d want to avoid.
j.
Dynamic Range – that's the amount of
details we will see in the highlights as well as shadows in the same image. The
human eye has an incredible dynamic range, you can sit in a room and look
outside a window and see the interior and exterior properly. The camera is much
more limited, and we will either see the interior as silhouettes or the
exterior washed out with no details. You can increase your camera's dynamic
range by using RAW or by taking several images differently exposed and combining
them into an HDR (Hyper Dynamic Range).

Summary – after concluding the four parts of
photography 101 we know that the camera and the digital systems are very
complicated. Here I described the main basic terms, Knowing and mastering the
theory can help you gain more from your camera and achieve better results.
There is always more to learn and I hope you've made the first step
successfully
I Hope you enjoyed part IV of Photography 101 and that you gained new information from the
series.
Previous Parts – The Camera, The Digital
System, The Lens.
Yours truly,
Roie Galitz
For more photography articles – composition, Depth of field, Filters, Flash Photography, infrared photography, Sunset photography,
Blue Channel,
Panning
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